Open in playproj

playproj

PerspectiveCones and cylindersSpilhausGlobals and interruptedsTissots2 cellsL3 binsModel gridsIndex spaceMGRS and Sentinel-2Tiles and overviewsRasterizeRegular in what?CatastrophesFor exampleHomage
planeconecylinderconeplane
transverseobliquenormalobliquetransverse

The flat map with its basemap, as RGBA with its CRS, readable by GDAL.

How it works

A cone touches the sphere along one parallel, the standard parallel. Cut along the meridian opposite the central one and laid flat, it becomes a sector of a circle: the cone constant is the fraction of the circle it fills, and it equals the sine of the standard parallel.

Move the standard parallel to the equator and the cone becomes a cylinder; move it to a pole and it becomes a plane. Each property is one family across all three surfaces:

PropertyCylinderConePlane
Equidistanteqceqdcaeqd
Conformalmerclccstere
Equal-areaceaaealaea

Unlike the perspective projections there is no point of light: the property decides how far along the surface each parallel lands. The links join points on the globe to where they land on the surface. Unroll opens the cone with its apex fixed, the way a paper cone opens.

The flat map is drawn by proj4js from the PROJ string, so it checks the construction.

Source and contributing