Open in playproj

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GuidePerspectiveCones and cylindersSight and shadeSpilhausGlobals and interruptedsPeeling the orangeDistortionEllipsoidGeoidOrthorectifications2 cellsH3 hexagonsL3 binsModel gridsIndex spaceMGRS and Sentinel-2AAT gridTiles and overviewsRectilinear chunksIcechunk and ZarrRasterizeAffineRegular in what?Convex hullCatastrophesTexture mappingPenguin datumFor exampleHomageVicGridNuyinaRhumb linesFrameTime and depthCutawayVoxels

    About

    A shortened retelling of the first part of Mike Bostock's 2013 Eyeo talk For Example, whose live examples no longer run (the text is archived at mdsumner/flawedexample). The talk takes one of his own examples, a demonstration of adaptive resampling in d3-geo, and asks what it fails to explain. The steps here are redrawn with d3-geo; the words are a summary, not a transcript.

    The Catastrophes tab carries on from the last step.

    Source and contributing